Connor Hutchison
Level / Mission Designer

Stalemate
(Portfolio Peice)
A small first-person shooter map inspired by the Call of Duty favourite "Shipment". The map is set in an old Western town in America, containing three main areas the Church, Shop and bar.​
​
Level Showcase
Made in Unreal Engine 5

​Project Type - Personal Project
Team Size - 1 (Solo)
Team Role - Level Design
Genre - FPS / Action / Western
Software - Unreal Engine 5 / Quixel Megascans
Platform - PC / Console
​
My Tasks
- Concept Art
- Level Design
- Modelling (Blender)
- User Testing / Analysis
- Promotional Images / Trailers
​
Level Design
This is a 6v6 small map set in a wild Western era. A Call of Duty fan favourite inspired the " Shipment " map due to its size and fast-paced combat. The idea was to replicate this but to design, make, decorate the scene and edit the assets under 8hrs to improve my skills under pressure.
​
Within the map are three main buildings which give players height and cover, making each side of the map fair when it comes to gun fights. In the middle of the map is the church area, which can be accessed via the broken roof of the doors again, with access from all sides but with some differentiation. The tower can also be climbed and used as a vantage point but has minimal cover due to the access it gives the player in terms of the map's vision. The rest of the map has been laid out for aesthetic purposes to populate the scene and make it more realistic that the player is in a Western town.
​