Connor Hutchison
Level / Mission Designer

Avatar Frontiers Of Pandora: Secret Of The Spires
(Ubisoft)
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game set in the Western Frontier. Reconnect with your lost heritage and discover what it truly means to be Na'vi as you join other clans to protect Pandora. Meet a secluded Na'vi clan and join them in their fight against a new RDA threat ravaging the Spires region.
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Offical Trailer

Company - Ubisoft (UK)​
Team Role - Level / Mission Designer (Side Quest Team)
Quests - "A Trap To Far", "Scientific Curiosity", "Ear To The Ground"
Genre - Open world / Action / Adventure / Co-op
Engine - Snowdrop
Platform - PS5, Xbox Series X|S, Ubisoft Connect (PC), and Amazon Luna.
My Tasks
- Design and create Side Quest Missions from the ground up to release. ​
- Implementation of both level and quest scripts
- Cooperate with all departments such as Lighting, Art, Cinematics, Narrative, Tech Design / Art, Sound Design, Programmers and so on
- Ensure deadlines are met by coordinating with production and facilitating regular meetings showcasing my work to the necessary stakeholders
- Create prototypes of blockout and scripting to push the development and expand gameplay which improves upon the base game
- Document all design decisions throughout the entirety of development
- Bug fixed my own quests as well as other designer's quests including both Side Quests and Main Quests
- Set up NPCs and enemy AI
- Designed and created world locations both RDA, Navi Camps and Cave Systems
- Set up NPCs and Vendors for the Navi capital (Created a new culling volume system to make the large open room hold more NPCs then originally planned)
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A Trap To Far (SQ)
Footage courtesy of ToF Gaming​​
A Trap To Far Side Quest Description
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Scientific Curiosity (SQ)
Footage courtesy of ToF Gaming​​
Scientific Curiosity Side Quest Description​
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Ear To The Ground (SQ)
Footage courtesy of Glenn Sim​​
Ear To The Ground Side Quest Description