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Ubisoft (Uk Studios)

Level / Mission Designer

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Initially joined Avatar Frontiers Of Pandora Team and worked on multiple Side Quests. I personally owned 6 between DLC1 and DLC2. After that I joined the Main Mission team to which I now own two Main Campaign Missions.

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Tasks:

1) Blockout and prototyping

2) Game Design Document creation 

3) Quest Design Document creation

4) Implementation of level and quest scripting

5) Establishing regular meetings with stakeholders on mission progress

6) Game testing 

7) AI and NPC set up

8) Open-world location creation (RDA / Navi / Cave locations)

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Projects:

1) Avatar Frontiers Of Pandora: The Sky Breaker (DLC1)

2) Avatar Frontiers Of Pandora: The Secret Of The Spires (DLC2)

3) Unannounced Title

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Available on:

PS5 / Xbox Series X|S / Ubisoft Connect (PC) / Amazon Luna

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Ubisoft | Welcome to the official Ubisoft website

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Bulkhead Studios

QA Tester

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QA tester on the current in-development AAA game Wardogs.

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Tasks:

1) Set up and participate in function tests

2) Create and assess bugs via JIRA to be sent to the necessary department if not fixed

3) Hold and set up meetings with departments to raise occurring issues to improve the overall workflow for the project 

4) Head of gamepad/controller testing, enabling myself to work with the design team to improve the controller mechanics and inputs

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Projects:

1) Wardogs (FPS / Multiplayer / Action / Shooter)

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Coming Soon To:
PC / Xbox / Playstation

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https://www.bulkhead.com/​

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Cosmic Vision Studios

Company Director (Founder)

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I established the company back in 2020 and have completed and made everything myself in order to improve and develop my skills.

Tasks:

1) Concept Art

2) Game Design and Development

3) Modelling / Asset creation (Maya / Blender)

4) Level Design

5) Voice Acting

6) User Testing

7) Marketing (Trailers / Game Art / Brand Outreach)

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Projects:

1) Isolation (Open World / Multiplayer / Survival / Action)

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Coming Soon To:

Steam

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https://cosmicvisionstudios.com/

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Hungri Games

Level Designer

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I started as a level designer but took on more roles and responsibilities as I helped set up the Belfast office, with the head office still in Turkey.

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Tasks:

1) Set up a PAYE structure by employing an accountant 

2) Liaise with universities and hold talks 

3) Build connections with nearby studios for future partnerships 

4) Developed the Game Design Document 

5) Created the UX/UI for the entire game

6) Helped design the concept art

7) Created four levels (4 Arenas based on the different factions)

8) Held public Q/A session with the fans 

9) Held meetings and liaised with partnered companies based in Ukraine, China and Turkey

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Projects: 

1) Meta Horse Unity (Action / Adventure / Multiplayer / Racing / Blockchain / Simulation Game)

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JadeBlok Studios

Lead Level / Games Designer

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Lead Games Designer and Level Designer for the project but was under the direction of the client.

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Tasks:

1) Concept Art

2) Game Design and Development

3) Asset Creation (Blender)

4) Organised and held meetings 

5) Level Design (Created 3 Levels)

6) Cinematic trailer 

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Projects:

1) Quantum Skate (PC / Mobile) - Action / Adventure / Sci-Fi / Racing Game

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Aura Studios

Technical Designer

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Short-term contract to oversee and finish off a trailer to speed up production.

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Tasks:

1) Assets creation and editing (Blender)

2) Level Design 

3) Lighting 

4) FX Creations (Iron trail Lights etc)

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©2023 by ConnorHutchison.Portfolio. 

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