Connor Hutchison
Level / Mission Designer
01
A level design task was sent to me via a AAA Games studio to asses my ability. The task was to build an engaging 1km road and environment and include a drivable vehicle.
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Available on: (N/A)
Software: Unreal Engine 5​
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02
Call Of Duty Zombies concept level based on Bournemouth Pier but set during the later stages of the second world war with the idea that the German forces had begun to land on UK soil.
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Available on: (N/A)
Software: Unreal Engine 4
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03
A level design task was sent to me via a AAA Games studio to asses my ability. The task was to build a Tom Clancy's Recon: Wildlands map.
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Available on: (N/A)
Software: Unreal Engine 5​
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04
Recreated a classic Call Of Duty map "Nuketown" using the FarCry 5 in game editor.
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Available on: (N/A)
Software: FarCry 5 Editor
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05
A 6v6 multiplayer FPS map set in the wild west in a town part of the new frontier. The map is based on the fan favourite map known as "Shipment" on Call of Duty Modern Warfare.
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Available on: (N/A)
Software: Unreal Engine 5
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06
A 3v3 FPS map set in a new museum that is just under development and is soon to be open to the public. The layout consists of three routes with a more VIP section on the left and an example of a WW1 trench on the right.
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Available on: (N/A)
Software: Unreal Engine 4
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07
A cartoon-styled voice and Kinect-aided game where the player has to explore the map and defeat various challengers in a good old-fashioned gunfight.
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Available on: (N/A)
Software: Unity
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